Talking with entrepreneurship educators at the various conferences all over the USA has helped us identify some of their concerns.
Some educators felt that simulations are just games and not authentic enough. This is a valid point and by definition simulations need to duplicate a real world situation. If your simulation does not feel real, avoid it for sure. The best way to evaluate this is to test drive your simulation.
The second concern was that students tend to ‘game’ simulation. They find ways to cheat and so it does not test them thoroughly enough. This is a valid observation and the only way this can be avoided is if your simulation has a dynamic logic engine or is algorithmic. This gives each new student a slightly different experience and they cannot follow cheat sheet or copy from each other.
The third concern was that the lecturer did not have enough time to learn new software. Well, there is no real way to get around that. When ever you want to try something new, a learning curve is involved. I know that most simulations are now quite easy to use and just like us, training and orientation packs are offered to help you get started.
The last concern is about money in the academic budget. As a vendor this is a difficult one to tackle. However simulations are now falling in price and are less than the cost of a textbook.
Please take some time to answer our poll on LinkedIn:
What are the biggest concerns or barriers in using simulations for entrepreneurship education?
- They are not authentic enough
- Students learn to ‘game’ them
- Do not have time to learn new software
- Don’t have budget to buy new resources








